Cylinder Wall ================= Next, let's try sculpting a slightly more complex cylinder. This can be achieved by making the vertices of the previous rectangular prism large enough. Since there are a considerable number of vertices, we will use NumPy to create the coordinate sequence. .. image:: ../_static/tutorials/3/cylinder_wall.png :scale: 50 % :alt: cylinder wall A cylinder (precisely a regular 99-gon) can be sculpted using the following code: .. code-block:: python import numpy as np import gcoordinator as gc full_object=[] for height in range(100): arg = np.linspace(0, 2*np.pi, 100) x = 10 * np.cos(arg) y = 10 * np.sin(arg) z = np.full_like(arg, (height+1) * 0.2) wall = gc.Path(x, y, z) full_object.append(wall) gc.gui_export(full_object) The code creates a sequence named 'arg,' consisting of 100 angles ranging from 0 to 2π. The x-coordinate sequence is obtained by multiplying the cosine of each angle by the radius, and the y-coordinate sequence is obtained by multiplying the sine of each angle by the radius. The z-coordinate sequence follows the same pattern as before, incrementing by 0.2 for each height unit in line with the x and y-coordinate sequences.